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THIS IS THE REAL THING?
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COMPUTER SIMULATION OF MUSIC INSTRUMENT
TONES IN REVERBERANT SPACES      
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I.  INTRODUCTION⊗2
    		%5current research⊗1
    		%5proposed research⊗1
	    %CAPPLICATIONS⊗1
		%5scientific research⊗1
		%5education⊗1
		%5archetectural acoustics⊗1
		%5music industry⊗1
		%5electronic music composition⊗1
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II. RESEARCH PROPOSAL⊗11
		%5note to the reader⊗11
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    A. SIMULATION OF MUSIC INSTRUMENT TONES⊗11
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	1. ADDITIVE SYNTHESIS BASED ON THE ANALYSIS OF REAL TONES
	    %CINTRODUCTION TO SYNTHESIS AND ANALYSIS TECHNIQUES
  		%5synthesis
		%5analysis for additive synthesis and graphic techniques
	    %CCURRENT RESEARCH 
		%5perceptual evaluation of anaysis-synthesis strategy         
		%5filtering of signals to localize perceptual cues         
		%5date reduction 
	    %CPROPOSED RESEARCH 
		%5extension of timbral range
		%5systematic exploration of data reduction techniques
		%5automatic data reduction algorithms         
		%5higher-order algorithms         
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  	2. FREQUENCY MODULATION SYNTHESIS
	    %CINTRODUCTION TO SYNTHESIS AND ANALYSIS TECHNIQUES         
		%5synthesis         
		%5FM predictive analysis and graphic techniques         
	    %CCURRENT RESEARCH         
		%5periodicity - ratio of carrier to modulating frequencies       
		%5bandwidth as a function of time - modulation index         
		%5resonances - multiple carrier waves         
	    %CPROPOSED RESEARCH         
		%5simulation of fixed resonances         
		%5inharmonicity - multiple modulation waves         
		%5non-periodic tones         
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   	3. TOWARDS A GENERAL MODEL FOR SIMULATION  
	    %CCURRENT RESEARCH         
		%5interaction between additive and FM syntheses
	    %CPROPOSED RESEARCH
		%5exploration of subtractive synthesis techniques
		%5applications of multidimensional scaling to timbre perception
		%5investigation of categorical perception
		%5automatic FM mappings and convergence of approaches
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    B. SIMULATION OF REVERBERANT SPACES 
       AND LOCALIZED SOUND SOURCES  
	1. SIMULATION OF REVERBERANT SPACES 
	    %CINTRODUCTION TO ARTIFICIAL REVERBERATION TECHNIQUES 
		%5the comb filter
		%5all-pass unit reverberators 
	    %CCURRENT RESEARCH
		%5colorless reverberation
		%5spatially diffuse reverberation
	    %CPROPOSED RESEARCH
		%5applications of the second order all-pass unit reverberator
		%5simulation of real rooms
		%5perceptual scaling and testing
		%5higher level algorithms
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	2. SIMULATION OF LOCALIZED SOUND SOURCES  
	    %CCURRENT RESEARCH
	        %5simulation of azimuth and distance cues
	        %5moving sources and velocity cue
	    %CPROPOSED RESEARCH
		%5azimuth
		%5distance
		%5location of source as indication of room size
		%5altitude
		%5perceptual scaling and testing
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